San Francisco, CA, United States of America
Posted on Mar 17 2015 (about 8 years ago)
Despite being a presentation tool, Prezi’s rendering needs are closer to a 3d game engine: 60fps zooming transitions, level of detail for vectors and images, and pixel-perfect rendering across platforms. On top of that, we have to provide high reliability because artifacts and dropped frames are incredibly painful for our users when they are presenting in front of hundreds of people on a big screen.
For more info, see http://prezi.com
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